Wednesday, January 09, 2008

2.3.2

No WoW last night, due to maintenance and the upgrading to 2.3.2. Looking at the changes, the following stand-out...

PvP
  • Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 20%. This is a stacking effect.

Nice change. It makes capping and burning the bunkers/towers more imperative now. I've seen succesful kills of Van with up to two Marshalls still active. From now on, defending capped bunkers needs a serious looking at. Re-taking of capped towers can put a serious dent in being ready for pulling Van.

Hunters
  • Pet leveling speed has been increased.

Nice for those who tame pets of significant lower level than them (Spirit Wolf?). Maybe it's time to throw lots of money at getting the Spirit Wolf? :p

Mages
  • Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.

  • Ice Block (Frost) is now available on the trainer to all mages at level 30.

  • Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Very nice for Mages and really nice for Frosties... Oh wait... I don't have a Mage...

Shaman
  • Lightning Shield mana cost reduced.

Nice. Lightning Shield is a good cheap source of DPS which just got cheaper!

User Interface
  • You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.

I like this one. It helps in BG as the radar can be quite misleading on whether there are raid members near by. I've been using a 'mini-Map' for this but it's a bit too small to be able to see the details required.

Of course, there are still a whole bunch of known bugs in 2.3.2. Nothing truly gamebreaking, but it looks like there will be a 2.3.3.

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