Wednesday, September 19, 2007

To Crit or To Hit?

First, some basic info about crit and hit.

The StatMod for all Combat Ratings are the same, ie the 'cost' of 1 CSR is the same as 1 Hit Rating. At lvl 70, 15.8 HR = 1% hit and 22.1 CSR = 1% crit

The base chance to miss is 5% (against lvl 70 mobs), 5.5% (lvl 71), 6% (lvl 72) and 9% (lvl 73).

Ranged attack will not cause Glancing Blows and cannot be dodged or parried. Players cannot cause Crushing Blows.

So, for hunter, the attack table consists of the following
  • Miss (max 9%)
  • Block (max 5%)
  • Crit
  • Hit
On paper, this seems that given the choice, running about 6% HR (or 94.8 Hit Rating) would be optimum. You'll reduce to zero the miss chance against lvl 72 and below mobs which means more white hits.

However, the crit cap in this case is 86%, which is far beyond what you can reasonably achieve even with the best gear in this game. In addition, for BM hunters, crits proc abilities like Kill Command, and Go for the Throat, and benefits from Mortal Shots (if you have the appropriate talents). So, I would think that for BM hunters, crit is superior to hit in any scenario, even if CSR is 1.3 times more expensive than HR.

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